Originally Posted by
th87
Given that the metric measures one possession games in which the offense is behind, situations in which teams are purely trading scores all quarter, would be valued by what happens on the offense's last chance to take the lead (if it's there). If in this game, the offense scores (and wins) on the last possession, they are awarded 3 points. If it turns out that they needed one stop after their last score when time remaining is over 1:00, they get 2. And if on the team's last chance they don't score at all, in this situation, they'd get -1, because while they did get the lead at some point and lost it, they still had a chance to get that final score.
In the situation you describe, let's say the offense scores 21, thus going up by, say, 18. This would be dependent on defensive stops then, and while the offense did do an awesome job of scoring more, they are now out of the "come from behind" scenario right after their first score. They are awarded 1 point. The metric more values if-the-offense-doesn't-deliver-we're-screwed type situations, which means more pressure on the QB/offense, and thus, the more offensive "clutch" necessary. It's not perfect, certainly, though it still positively rewards the offense in that situation, but not as much as a "chips are down" situation, which is really what I attempted to measure.