Players Injuries for the League: Adjusted Games Lost 2917

Football Outsiders

For those unfamiliar with AGL, we do not simply add up the number of games missed. We are able to quantify how much teams were affected by injuries based on two principles: (1) Injuries to starters, injury replacements and important situational reserves (No. 3 wide receiver, nickel corner, etc.) matter more than injuries to benchwarmers; and (2) Injured players who do take the field are usually playing with reduced ability, which is why AGL is based not strictly on whether the player was active for the game or not, but instead is based on the player's game status that week (IR/PUP, out, doubtful, questionable, or probable).

Packers were dead solid average in 2016, though it was not as good a year as 2015.

Code:
Team	2016AGL	Rk	2015AGL	Rk
LARM	29.0	1	80.3	24
TEN	32.0	2	65.2	18
CIN	35.1	3	28.2	1
PHI	38.4	4	52.0	6
SEA	41.1	5	40.1	3
ATL	52.2	6	28.8	2
NYG	52.4	7	138.7	32
NE	54.5	8	93.3	29
CAR	56.5	9	50.9	4
DEN	60.2	10	56.7	10
BAL	60.3	11	96.1	30
PIT	61.8	12	67.1	19
OAK	65.0	13	57.6	11
DET	69.5	14	76.7	23
GB	70.5	15	56.2	9
DAL	70.6	16	51.7	5

Team	2016AGL	Rk	2015AGL	Rk
JAC	72.5	17	68.9	20
TB	77.5	18	75.0	22
ARI	77.8	19	62.5	14
IND	78.4	20	65.1	17
NO	81.3	21	56.1	8
HOU	91.7	22	64.8	16
CLE	96.4	23	70.7	21
SF	97.5	24	83.9	27
BUF	97.8	25	80.5	25
MIA	99.1	26	63.4	15
KC	99.3	27	54.9	7
WAS	101.5	28	119.1	31
NYJ	110.5	29	61.8	13
MIN	120.6	30	59.0	12
SD	127.8	31	81.5	26
CHI	155.1	32	92.8	28