Players Injuries for the League: Adjusted Games Lost 2917
Football Outsiders
For those unfamiliar with AGL, we do not simply add up the number of games missed. We are able to quantify how much teams were affected by injuries based on two principles: (1) Injuries to starters, injury replacements and important situational reserves (No. 3 wide receiver, nickel corner, etc.) matter more than injuries to benchwarmers; and (2) Injured players who do take the field are usually playing with reduced ability, which is why AGL is based not strictly on whether the player was active for the game or not, but instead is based on the player's game status that week (IR/PUP, out, doubtful, questionable, or probable).
Packers were dead solid average in 2016, though it was not as good a year as 2015.
Code:Team 2016AGL Rk 2015AGL Rk LARM 29.0 1 80.3 24 TEN 32.0 2 65.2 18 CIN 35.1 3 28.2 1 PHI 38.4 4 52.0 6 SEA 41.1 5 40.1 3 ATL 52.2 6 28.8 2 NYG 52.4 7 138.7 32 NE 54.5 8 93.3 29 CAR 56.5 9 50.9 4 DEN 60.2 10 56.7 10 BAL 60.3 11 96.1 30 PIT 61.8 12 67.1 19 OAK 65.0 13 57.6 11 DET 69.5 14 76.7 23 GB 70.5 15 56.2 9 DAL 70.6 16 51.7 5 Team 2016AGL Rk 2015AGL Rk JAC 72.5 17 68.9 20 TB 77.5 18 75.0 22 ARI 77.8 19 62.5 14 IND 78.4 20 65.1 17 NO 81.3 21 56.1 8 HOU 91.7 22 64.8 16 CLE 96.4 23 70.7 21 SF 97.5 24 83.9 27 BUF 97.8 25 80.5 25 MIA 99.1 26 63.4 15 KC 99.3 27 54.9 7 WAS 101.5 28 119.1 31 NYJ 110.5 29 61.8 13 MIN 120.6 30 59.0 12 SD 127.8 31 81.5 26 CHI 155.1 32 92.8 28