I don't want an ideological argument in this thread. I want numbers and an answer. Or perhaps I should say I will accept an argument about numbers as long as it has nothing to do with fair, capitalism, marxism, fascism, socialism, communitarianism, totalitarianism, unionism or corporatism. I will ask you to be banned like asbestos if someone uses the word greedy or the four clap emoticon (down from the five clap emoticon due to possible deflation).
Mark Murphy, speaking generally but I think referencing the Packers in particular, has stated that player costs are growing faster than revenues. Is this mathematically possible?
I don't want a hypothetical answer. Dig into this and find something we don't know. Could it be possible for a team but not be true for the league? If so, is this a new phenomenon or a temporary state of affairs for a team getting older and better?
The NFL is said to have earned $9.3 billion in revenue for the last reported period (I am guessing 2010, but it could have been 2009).
The owners take approx $1 billion off the top in the form of expense credits to remove it from player compensation considerations. The rest is split with 59.6% going to the salary cap figure (not the actual players, but the cap).
Owners and teams do spend cash over cap in many cases, but as many teams are closer to the cap minimum than maximum, its not at all clear whether this leads the entire league to spend over 59.6% of Total Revenue (an artificial revenue number lower than the actual revenue the League receives) in a given year.
But the overall costs of players has been surprisingly consistent over the last decade, even with the objections to the 2006 CBA.
From PFT (first link below) via the NFLPA, the percent of player costs versus all revenue:
2002: 51.87%
2003: 50.23%
2004: 52.18%
2005: 50.52%
2006: 52.74%
2007: 51.84%
2008: 50.96%
2009: 50.06%
Things I did not know:
1. The Salary Cap figure includes salary and benefits.
2. CBA guaranteed 50% of Total Revenue (cap figure) to players, presumably through minimum cap number and performance pay.
3. To calculate such numbers, the league and players already have joint auditors
So, is it possible for player costs to exceed revenues for the entire league?
Mark Murphy, speaking generally but I think referencing the Packers in particular, has stated that player costs are growing faster than revenues. Is this mathematically possible?
I don't want a hypothetical answer. Dig into this and find something we don't know. Could it be possible for a team but not be true for the league? If so, is this a new phenomenon or a temporary state of affairs for a team getting older and better?
The NFL is said to have earned $9.3 billion in revenue for the last reported period (I am guessing 2010, but it could have been 2009).
The owners take approx $1 billion off the top in the form of expense credits to remove it from player compensation considerations. The rest is split with 59.6% going to the salary cap figure (not the actual players, but the cap).
Owners and teams do spend cash over cap in many cases, but as many teams are closer to the cap minimum than maximum, its not at all clear whether this leads the entire league to spend over 59.6% of Total Revenue (an artificial revenue number lower than the actual revenue the League receives) in a given year.
But the overall costs of players has been surprisingly consistent over the last decade, even with the objections to the 2006 CBA.
From PFT (first link below) via the NFLPA, the percent of player costs versus all revenue:
2002: 51.87%
2003: 50.23%
2004: 52.18%
2005: 50.52%
2006: 52.74%
2007: 51.84%
2008: 50.96%
2009: 50.06%
Things I did not know:
1. The Salary Cap figure includes salary and benefits.
2. CBA guaranteed 50% of Total Revenue (cap figure) to players, presumably through minimum cap number and performance pay.
3. To calculate such numbers, the league and players already have joint auditors
So, is it possible for player costs to exceed revenues for the entire league?

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